Live AI Traffic Environment - The "Live" aspect of this latest version makes AI traffic evolve based on conditions set in the simulator. Newly Updated AI Traffic Engine - The core injection engine that is provided with Ultimate Traffic Live has gone through further refinements and updates to provide you the most realistic and efficient AI traffic handling as possible. The end result is an active airport environment, whether you are shooting approaches on 28L at San Francisco International, or flying a virtual load of food supplies to the upper reaches of Alaska. The package contains over 90 aircraft types to provide users with a wide variety of aircraft scenery that adds a unique feel that is only second to you being outside a real airport fence.Ħ000+ Airports with Traffic - Ultimate Traffic Live provides users with AI traffic for over 6,000 airports. Ultimate Traffic Live contains over 1600 aircraft repaints of various worldwide air carriers, both big and small. These flights fly between 6400 airports and log countless flight hours each week.ĩ00+ Airlines Worldwide - All that traffic buzzing around the sky wouldn't be right if you did not support the airlines that fly these scheduled routes. Thousands of General Aviation Flights - Besides commercial schedule flights, Ultimate Traffic Live will provide users thousands of general aviation flights. The flight schedules touch every corner of Flight Simulator X and Prepar3D world. These schedules include International, National, Regional, Commuter and even Air Cargo operators. Ultimate Traffic Live, is the latest edition in the award-winning series and has been developed to provide new experiences on Flight Simulator X, Flight Simulator X Steam Edition, and now includes native support for Lockheed Martin Prepar3D versions 3 and 4.Ħ00,000+ Real-Time Scheduled Flights - Ultimate Traffic Live will provide users over 600,000+ scheduled flights based on real airline timetables. Last edited by ReggieF5421 03-07-2012 at 09:50 AM.With over a decade in development time and product cycles, the Ultimate Traffic series has been the top AI Traffic solution for who are looking for the most complete and realistic real-world airline AI flights worldwide. Heliports we usually try to code with a number, otherwise we might run out of codes rather quickly. As long as it does not match one already used in FSX, you can use it for your new airport. If it is a new commercial airport, there is usually a real world ICAO code assigned. The ADE Support forum at FSDeveloper is the best place for detailed questions. The information how to do this is in the manual, but I'll tell you the hardest part is sizing the graphic after importing it into ADE. 'Satellite' sources such as Google Maps also have some distortion depending upon angle and whether the source photo is from a satellite or an airplane camera (almost all the very detailed shots are airplane, not satellite). They are going for representation, not scale when they make those. Be aware that many nations 'compress' official airport diagrams to fit the standard paper page. You can use a graphic image from a source such as Google or an airport diagram chart as a background for ADE - to help you match up your airport elements with those sources.
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